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Ps3 beyond two souls
Ps3 beyond two souls









ps3 beyond two souls
  1. #Ps3 beyond two souls 720p
  2. #Ps3 beyond two souls 1080p
  3. #Ps3 beyond two souls install
  4. #Ps3 beyond two souls skin
  5. #Ps3 beyond two souls upgrade

This time we get a per-object and camera-based technique that takes multiple samples from anything in motion.

#Ps3 beyond two souls upgrade

The most striking upgrade comes from an accomplished motion blur implementation, plus a depth of field filter. Post-process effects are also added on PS4. New objects are also added to certain scenes on PS4, like trees and bushes during the Party chapter, but for the most part, Beyond Two Souls on PS4 uses the same template as PS3, with a few extra touches.

ps3 beyond two souls

Sharper, superior quality versions of the same asset are applied, giving this room a noticeable boost as we walk the floor. The embassy mission shows this off best everything from the carpets to wallpaper are upgraded with a higher resolution maps. To a great extent this upgrades all shadows projected by characters near walls, while at range, shadow quality is identical between the two.Īs for textures, we're getting the same assets reused in most areas, but some spots get some extra attention on PS4. It's one of the original game's major setbacks visually, but on PS4 shadows blend in naturally with the environment. Higher quality filtering is used on shadow edges to remove the PS3's pixelated look, a percentage closer filtering implementation that looked rough up close. Shadows get a much-needed boost in quality on PS4 too. The net effect on PS4 is we often get cleaner, brighter lighting across characters - though in some occasional shots we notice a duller return. It's all preserved on PS4, but the real game-changer is in the way each character is now lit, and the engine opts for a more natural, blended look to lighting as shadows factor in from more light sources.

#Ps3 beyond two souls skin

Character geometry and skin shaders are largely the same as PS3's, and likewise for the animations used on the original release. One of the standout points of the original release was its cutting-edge facial capture, something that translates convincingly to PS4. It's only a missed opportunity however that we have no option to switch to a traditional 16:9 presentation to fill standard HDTV screens.

#Ps3 beyond two souls 1080p

The change to a post-process technique that resembles FXAA does a far better job on PS4, and though we still have borders to the top and bottom, the active part of the screen still give us the sharpness of a full 1080p image less shimmer on high contrast textures, and reduced pixel crawl.

#Ps3 beyond two souls 720p

Similar to The Order: 1886, it gives the game a cinematic framing, but in truth, points to a means of reducing demands on PS3 hardware when it was first developed.Įven so, it's a huge boost over the 720p setup of the original game (itself marked down on the vertical axis by these borders), which suffered for a use of MLAA post-processing that failed to tackle every rough edge.

ps3 beyond two souls

Since this remaster runs at the same 2.35:1 aspect ratio used on PS3, the actual image being rendered on-screen is instead 1920x817. PS4 runs at a 1080p resolution, though with an obvious caveat. One other touch we appreciate is a new stats screen after each mission, comparing your decision-making with other players online - helpfully revealing the variables at play.īut the main draw is this version's improved visuals over the PS3 original. A new remixed mode is also added, allowing us to play through Jodie's story in chronological order, rather than the original mode's scattershot structure.

#Ps3 beyond two souls install

Once all chapters are downloaded, the PS4 remaster tellingly takes up a total of 33GB, a marked increase over PS3's install size of 25GB - in part due to the inclusion of the 'Experiments' expansion. However this month, a PS4 remaster stealthily crept onto the PlayStation Store - at last giving us a full realisation of Quantic Dream's vision.Ī healthy range of improvements are promised here, and Sony is keen to bullet-point upgrades to lighting, shadows, and new effects like motion blur and depth of field. But on the other, Sony's last-gen machine clearly struggled to sing to the engine's tune, struggling in both frame-rate and aspects of its visual execution. On the one hand, it struck a high standard in physically-based lighting and facial motion capture we had expected of PS4 titles going forward. Built with PlayStation 4 specs in mind, Beyond: Two Souls' release on PS3 two years ago gave the console a bittersweet swansong.











Ps3 beyond two souls